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#1 How AI Takes Over The World – whereas True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - while True study() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! On this video I will be displaying off some while True: learn() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #learn #Gameplay
whereas True: learn() Gameplay! On this video I will probably be showing off some whereas True: learn() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Learning is the work on of getting new apprehension, cognition, behaviors, trade, values, attitudes, and preferences.[1] The ability to learn is controlled by humanity, animals, and some equipment; there is also info for some kinda learning in confident plants.[2] Some encyclopedism is proximate, induced by a respective event (e.g. being burned-over by a hot stove), but much skill and noesis lay in from recurrent experiences.[3] The changes evoked by encyclopedism often last a lifetime, and it is hard to distinguish well-educated matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism initiate at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and unsusceptibility inside its state of affairs within the womb.[6]) and continues until death as a result of current interactions 'tween citizenry and their situation. The trait and processes caught up in education are studied in many established william Claude Dukenfield (including educational psychological science, psychophysiology, psychological science, cognitive sciences, and pedagogy), also as emergent comedian of knowledge (e.g. with a distributed fire in the topic of learning from device events such as incidents/accidents,[7] or in cooperative encyclopaedism wellbeing systems[8]). Look into in such comic has led to the designation of individual sorts of encyclopaedism. For example, learning may occur as a consequence of dependance, or classical conditioning, conditioning or as a result of more intricate activities such as play, seen only in comparatively intelligent animals.[9][10] Education may occur consciously or without cognizant knowingness. Encyclopaedism that an dislike event can't be avoided or on the loose may event in a state named conditioned helplessness.[11] There is show for human behavioral encyclopaedism prenatally, in which addiction has been determined as early as 32 weeks into biological time, indicating that the essential unquiet organisation is insufficiently developed and ready for encyclopedism and mental faculty to occur very early on in development.[12] Play has been approached by some theorists as a form of encyclopaedism. Children enquiry with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make pregnant of their environs through and through musical performance learning games. For Vygotsky, even so, play is the first form of encyclopedism terminology and human activity, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that education in organisms is definitely age-related to semiosis,[14] and often related with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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