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Teams urge U.S. to probe ‘loot field’ on Electronic Arts video game


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Teams urge U.S. to probe ‘loot box’ on Electronic Arts online game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Digital #Arts #video #game

WASHINGTON, June 2 (Reuters) - Shopper advocates on Thursday urged U.S. regulators to analyze online game maker Digital Arts Inc (EA.O) for what they are saying was the deceptive use of a digital "loot box" that "aggressively" urges gamers to spend more money while enjoying a preferred soccer sport.

The teams Fairplay, Middle for Digital Democracy and 13 other organizations urged the Federal Trade Commission to probe the EA recreation "FIFA: Ultimate Staff".

Within the recreation, players build a soccer team using avatars of real gamers and compete against other teams. In a letter to the FTC, the teams mentioned the sport normally costs $50 to $100 but that the corporate pushed push players to spend more.

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"It entices gamers to buy packs looking for special gamers," mentioned the letter sent by these teams along with the Shopper Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot bins, are packages of digital content typically bought with actual cash that give the purchaser a potential advantage in a recreation. They are often bought with digital foreign money, which can obscure how much is spent, they said.

"The probabilities of opening a coveted card, corresponding to a Participant of the 12 months, are miniscule unless a gamer spends thousands of dollars on points or performs for hundreds of hours to earn coins," the groups mentioned in the letter.

Digital Arts stated in an announcement on Thursday that of the game's millions of players, 78% haven't made an in-game purchase.

"Spending is always optionally available," a company spokesperson mentioned in an electronic mail statement. "We encourage the use of parental controls, together with spend controls, which can be out there for every main gaming platform, including EA's personal platforms."

The spokesperson additionally stated the company created a dashboard so gamers would observe how much time they performed, what number of packs they opened and what purchases had been made.

The FTC, which works after companies engaged in deceptive conduct, held a workshop on loot boxes in 2019. In a "staff perspective" which adopted, the company famous that video game microtransactions have develop into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Enhancing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Belief Rules.


Quelle: www.reuters.com

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